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Algorithms_in_C
1.0.0
Set of algorithms implemented in C.
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3D Euler or Tait-Bryan angles (in radian) More...
#include <geometry_datatypes.h>
Data Fields | |
| union { | |
| float roll | |
| or bank \(\phi\) = rotation about X axis | |
| float bank | |
| or roll \(\phi\) = rotation about X axis | |
| }; | |
| union { | |
| float pitch | |
| or elevation \(\theta\) = rotation about Y axis | |
| float elevation | |
| or pitch \(\theta\) = rotation about Y axis | |
| }; | |
| union { | |
| float yaw | |
| or heading \(\psi\) = rotation about Z axis | |
| float heading | |
| or yaw \(\psi\) = rotation about Z axis | |
| }; | |
3D Euler or Tait-Bryan angles (in radian)